One source of truth
Scores, match status, leaderboards and every wager read from the same entries. Nobody reconciles anything after the fact.
For the group that keeps score
Plan the weekend, run the draft, score every match and settle every side game. One live command center for up to 24 players.
The annual trip, as it usually goes
Twelve players. Five rounds. Four courses. New pairings every round, handicaps nobody agrees on, presses that stack, and a pot that has to pay out three places. By Sunday night, half the group has a different number in their head.
Scores, match status, leaderboards and every wager read from the same entries. Nobody reconciles anything after the fact.
Strokes given, presses, carryovers, dormie, exposure, and the payout split are all handled as the round happens.
Players score from their own phone. Wives, buddies and the guy who couldn't get off work can follow the leaderboard for free.
Tournaments & trips
Set it up once: the days, the courses, the field, the teams, the formats and the pots. Wire2Wire runs the rest of the weekend.
Tournament intel
Every player is projected before a ball is struck, then re-rated all weekend as the results come in.
The action
Golf's games are not simple, and Wire2Wire does not pretend they are. Nassau segments and rolling presses, skins with carryovers, team games and tournament pots all settle from the same scores.
Settling up
Set the buy-in, how many places pay and how the pot splits. Wire2Wire tracks it all weekend, nets every pot and side bet down to one payment per person, and puts who owes who right in the Bets tab.
Players pay each other directly through the apps they already use. Save a Venmo or Cash App handle to your profile so everyone knows where to send it. Wire2Wire never holds, transfers or processes any money.
The games
The classics, the team formats and the money games. Pick one at setup and Wire2Wire handles the strokes, the points and the settle-up, whether it's the big weekend or a Tuesday nine with three buddies.
Your better score counts
Everyone plays their own ball, and each team counts its partners' better net score on every hole. The Ryder Cup's Four-Ball.
How you winMatch play: win the hole and your team goes 1 up. It ends when one side is up more holes than are left.
A new Wolf every hole
The Wolf rotates each hole and picks a partner, goes Lone Wolf, or calls Blind Wolf before anyone tees off.
How you winThe side with the best net score wins the points, and a tie is a push. Lone Wolf and Blind Wolf are worth more.
Two scores, one number
Each team pairs its two scores into one number, lower first: a 4 and a 5 is 45. The lower number wins the difference in points.
How you winThe lower number wins the difference in points (45 vs 52 is 7), and you're paid your stake for every point you finish ahead. Birdie flip is optional.
8 points on every hole
Low team total, low ball, closest to the pin and birdie are worth 2 points each. Roll, re-roll and press to raise the stakes.
How you winOnly the difference counts: win a hole 6–2 and you're up 4. Sweep all four categories and the hole doubles.
Three bets in one round
Front 9, back 9 and the full 18 as three team matches, each with its own stake, with presses whenever a match isn't tied.
How you winYour team counts its better net score on each hole, and the side that wins more holes takes that match. Each of the three is paid on its own.
Win a hole, take a skin
Each hole is worth a skin, and the team with the lower best net score takes it. Ties carry over to the next hole.
How you winTie and the skin carries, so the next hole is worth both. Skins still carried at the end of the round don't pay out.
Play the team's best shot
Everyone hits, the team picks the best shot and plays on from there. One score per team, as match play or stroke play.
How you winEnter one score per team on each hole. Team handicap is 35% of the lower player's plus 15% of the higher's.
Best drive, own ball in
The team picks the best drive, then everyone plays their own ball into the hole. Your team counts the lowest net score.
How you winEach player enters their own score and the team counts the lowest net, as match play or stroke play.
One ball, taking turns
Partners share one ball and alternate shots until it's holed, and alternate tee shots on odd and even holes. The Ryder Cup's Foursomes.
How you winOne score per team on each hole, as match play or stroke play. Team handicap is half the partners' combined.
Drive, swap, alternate
Both partners drive, hit each other's ball for the second shot, pick one and alternate in. Also known as Pinehurst.
How you winOne score per team on each hole, as match play or stroke play. Team handicap is 60% of the lower player's plus 40% of the higher's.
Best drive, then alternate
Both partners tee off and the team picks the better drive, then partners alternate shots until the ball is holed.
How you winOne score per team on each hole, as match play or stroke play. Like alternate shot, with a do-over off the tee.
One hole at a time
Win a hole and go 1 up, halve it and nothing changes. Handicap strokes fall on the hardest holes, and you can press.
How you winThe match ends when one side is up more holes than are left: "3 & 2" is 3 up with 2 to play. In 2v1 and 3v1 the team's best net plays the solo player.
Three bets in one round
Front 9, back 9 and overall as three head-to-head bets, each with its own stake, plus presses on any segment that isn't tied.
How you winWin more holes than your opponent in a segment and you win that bet. The classic $2 / $2 / $2 is a two-dollar Nassau.
Win a hole, take a skin
The lowest net score outright takes the hole's skin. Any tie carries it over, so the next hole is worth both.
How you winMost skins wins, paid per skin. Skins still carried at the end of the round don't pay out. In 2v1 and 3v1 the team's best net plays the solo player.
Lowest total wins
Every stroke counts over the round, gross or net. Standings read up, back or all square as you go.
How you winThe lowest total wins. Net takes your full handicap strokes off, gross counts every one.
Points, not strokes
Points for your net score against par on every hole, so a blow-up hole costs less than it does in stroke play.
How you win5 for an albatross down to 0 for a double bogey or worse. Most points wins.
All 16 are free to play in casual rounds, each with its main wager; All Access adds side bets on top. Tournaments run Match Play (singles, Best Ball, Scramble or Alternate Shot), Stroke Play, Scramble and Stableford, with more on the way. Every game has a rules page and a playable demo in the app, right where you pick it.
On course
Front, middle and back sit on the scoring screen. Open the map for satellite and schematic views, measure a carry or a layup, and move between holes without leaving the round.
Course maps are built hole by hole and reviewed before release, so mapped coverage varies by course. Unmapped holes fall back to scorecard yardages and still score normally.
On your wrist
Open a round on your phone and it lands on your wrist. Front, middle and back for the hole you are standing on, the card, and live match state — without digging the phone out of the bag on every tee.
After the round
Every round feeds a performance dashboard: scoring average and trend, best rounds, fairways, greens in regulation, scrambling, sand saves, putts per hole, tee shot dispersion and scoring by par. Your betting history is tracked the same way — net result, win rate and biggest win.
Membership
All 16 games, GPS, scoring, leaderboards, friends, stats, the watch apps and your round history are free, and anyone you invite to a round or an event never pays to join it. Paying adds side bets and tournaments.
Always
one time · no subscription
per year · about $5 a month
Purchases and subscriptions are billed by Apple or Google. Subscriptions renew automatically and can be cancelled any time in your store account. Prices shown are US pricing and may differ in your region.